![]() Now comes one of the most important steps: our lighting. Lastly, I've set my graphic to have a roughness of 20%. You can then use the graphic scale tools to scale the PNG on the 3D object, along with your cursor to re-arrange the placement of the graphic on the can. In the material options, look for the 'Add Graphic to Model' option. I will now add the PNGs as a graphic to my can. The transparent areas of the PNG is where our underlying metal material will show through. I've created my flat packaging work in Photoshop and then saved them as transparent PNGs. We'll do this by adding our design as a graphic in our materials editor. We will lay our artwork on top of the base material, and use transparency to allow the base metal material to show through. Now that we have assigned a metal material to our cans to serve as the base material, let's add a design to our cans. You could also easily use a vector graphic made in Illustrator. This metal material will serve as the base material for our cans, with our design being overlaid on top to allow the metal to show through. I've assigned my cans a metal material with a 30% roughness value. Roughness just means how specular or reflective your object will be, so setting a roughness value of 35% will provide some glossiness to our object. My cylinders have been set to plastic, with 35% roughness. I've then set my floor to a ceramic tile material, and assigned custom colors to my tile in the material options. ![]() The matte material will serve to absorb excess light and reduce reflections in our scene. For my walls and structural objects, I've set a colored matte material. With my camera set up, I then assign materials to my objects. For this scene, I've set my camera Field of View to 5 for a very isometric-like result. You can use the Field of View to either reduce or increase camera perception and simulate lens distortion. Use the rotate (1), pan (2) or zoom (3) tools to position your camera within the scene and put your object in frame. Dimension uses real-world camera attributes, and if you're familiar with basic photography principles you'll know that visual placement is crucial to a well-balanced visual scene. Now that I've placed all my objects, I'm going to set up my camera view. Websites like CGTrader or TurboSquid also offer free 3D assets. You can find more Dimension-ready assets, both free and paid, on the Adobe Stock 3D website. If you are looking for 3D assets to use in your scene, Dimension provides lots of options in the Starter Assets Panel on the left. In this case, I used the 'Beverage Can' model Dimension provides.įrom there, I added cylinders and coffee beans for additional visual interest. I then arrange all of my objects within this space. You can use the 'Plane' model from the Models panel to add flat planes. When creating a 3D visual, I first place flat planes at right angles to create a floor and walls for my scene.
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